19 December, 2006

Idle lurking

So, let me get this straight:

Nemain's Robe +
Bodb's Robe +
Macha's Coat +
10 Imperial Wootz Ingots +
10 Imperial Gold Coins

= The only (non-Dalmatica) way for RDM to get a Refresh effect on a body slot.



Aside from the fact that the Robe might look a little bit...odd when coupled with the almighty Chapeau, I'm generally happy that this new piece of gear is around.

Emphasis on the "generally."

I won't go into further debate as to whether Morrigan's Robe or Dalmatica is so-called, "better." Personally, as a Taru RDM, I have an abundance of MP and a shortage of MND, so I would personally prefer the Morrigan's over a Dalmatica.

Really though, I just want to have an Auto-Refresh effect on my gear that lets me wear my Chapeau. :3

The pressing question on my mind however, is just how difficult will this be to get?

If anything, the three pre-requisite gear looks to be drops from Salvage, which seems to be ToAU's version of Limbus. I'm rather happy that Salvage, like Limbus, is an alliance affair (read: not basic Dynamis), and hopefully, completing the Morrigan's Robe will be a challenge.

That's right. I don't want the Robe to be easily accessible.

Take a look at the Walahra Turban. In exchange for 1,000 Imperial Bronze Coins, you have an unrivaled 5% Haste. It's a very nice piece of gear, admittedly, and put the 'ol Panther Mask +1 to shame.

Unfortunately, it was because it just cost 1,000 coins to get (not like people don't xp in the ToAU zones), that now, everybody has a turban, and really, there's little excuse not to have one if you have a job at 75.

Basically, the Turban is a "compulsory" piece of gear.

Trying to balance out player demand and supply for gear is always a tricky business, particularly if said gear offers something unparalleled or unique. In the Turban's case, 5% Haste was the most haste you could get from a Head slot, and with it being so easy to obtain, everything else (*cough* Panther Mask +1 *cough*) bit the dust.

I have similar fears with the new gear that was released this update.

Given the description of Salvage, it doesn't look like the new gear will be easy to assemble, so at least that's one worry down. However, it doesn't really address one other concern that I have from the new gear:

It almost renders "older" gear obsolete.

From a marketing perspective, I can see why they're pushing ToAU gear. After all, they want more and more of their player base to pick up their new content. However, notice a lot of the new ToAU gear is so good, it quite possibly challenges god gear in terms of quality.

I may be wrong in saying that, after all, I'm not familiar enough with god gear drops to make such a statement with certainty. But for example, notice that a Morrigan's Cuffs already makes the Zenith Mitts look rather tame, unless you really want that extra +25MP from Zenith *cough* Galka *cough*.

However, it's also interesting to note that (perhaps quite by coincidence) mages still have a reason to go after Genbu, as the Zenith Mitts +1 outclasses the Cuffs in the +MAB department. Not that we're likely to see any Zenith Mitts +1 anytime soon, but the point is that there's still that possibility to keep Genbu breathing (albeit, in a rather twisted sense.)

The problem with continually pushing gear upwards is that, after some time, your in-game mobs, whether they be normal mobs or HNM get easier since they generally don't improve themselves, or so to speak.

The other issue is that no matter how much gear is around, only the very top tier actually matters. Adding more gear simply obsoletes others, and with little being done to spice up the older zones, I wonder what will become of them.

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