12 March, 2009

Brothers ENM solo #2

In my last post, I detailed out my first successful solo attempt at the Brothers ENM. I went ahead and soloed the ENM again yesterday, and with the intention of improving my play, I'm going to repeat the exercise again. Things were slightly easier this time since I wasn't as nervous going into the ENM, although as you'll see from the video, things didn't quite go according to plan, so it was a good exercise in contingencies.

I nearly lost the ENM, but fortunately the game decided to forgive my misplays.


[00:03] Again, I entered the BC on Lightningday. This was not intentional- I actually logged out behind the ice wall the day before, and it just happened to be Lightningday when I logged back in.

[1:23] I don't think keeping Ice Spikes up is a good idea anymore because of situations like this. Sure, the Paralyze proc might be more potent than a regular Paralyze, but in this case, the Ice Spikes proc could've broken my Bind, leaving me with an unsleepable mob without Bind or Gravity. Taking away Ice Spikes will also let me use Bind more aggressively in the future.

[2:17] As you might notice, the Mindertaur had woken up and is now within my sight range. You can see the benefits of sleeping it some distance into the tunnel as means of buying some extra time while you kill off the Eldertaur.

[2:34] In retrospect, I don't think Thunder IV was the correct nuke to use here- I failed to play around Cure V, and the small sliver of health the Eldertaur had at the end made it even more painfully obvious. That being said, I'm not sure what I should've used instead- Blizzaga III is clearly out of the question because the damage would be split with the incoming Mindertaur, but Burst II might've taken too long.

[4:16] I thought it would be safe to reraise by now in the interest of saving time, so you can imagine my surprise to see the Mindertaur turn around! With no reraise on, Priority #1 was simple- get RR on.

Note to self: the Mindertaur has a very large aggro radius to sound.

[4:28] There should have been a Gravity here to buy even more time, especially since I still had to wait for the Reraise Earring's equip timer to finish! This technically almost cost me the run- I was lucky that the Mindertaur persisted in using non-damaging spells and abilities, allowing me to put on Reraise in the nick of time. Had Bind worn off earlier, or the Mindertaur cast a Banish II, I probably would've lost the ENM.

[4:45] I've considered replacing my Sorcerer's Earring with a Reraise Earring in my standing set because of situations like this. A Sorcerer's Earring will not kick in until I'm under 25% health, and in this case, the additional damage reduction wouldn't even matter. On the other hand, there have been times where I've needed to put on Reraise immediately after getting up. By equipping a Reraise Earring as part of the standing set, the timer gets to count down even when I'm unconscious, so I can get up and immediately use the earring.

[7:02] It turns out that I didn't see the Mindertaur buff with Protect when I first reraised. That being said, when I saw that Protect was dispelled, I decided to Dispel again just to make sure Shell was not on.

Two points to note- first, if you want to cancel a spell, just /heal. Running around like a headless chicken takes longer. Secondly, I remember reading somewhere that there is an order in which buffs are dispelled- that is to say that Protect would get dispelled before Shell does. I'm not sure whether this is true, since it's been a long time since I read that. Ix'MNK's Crystalline Cocoon (which puts on both Protect and Shell) contradicts that statement, since sometimes Shell is taken off first, though maybe Crystalline Cocoon behaves differently?

[8:51] This time, I end up with 344mp left, which is much more compared to my previous attempt. I totalled up the MP used to take out the Mindertaur, assuming Conserve MP did not kick in, and I got a total of 1009mp this time around, compared to 1169mp the previous attempt. The extra 160mp used the last time can easily be attributed to the extra Blizzard IV (164mp) I needed to win the last time due to a Cure V that my Silence this time prevented.

From the above, killing the Mindertaur without drinks or ethers would be very doable (well, at least for myself) assuming Cure V does not go off, though it doesn't really leave much room for error. My current nuking setup carries 1083mp, which means that I'll only have 74mp leftover if Conserve MP doesn't kick in at all. As such, non-taru BLMs will probably need to find ways to boost their MP to 1000+ to effectively solo this, at least using this method.

Further areas of improvement would obviously include not being so sloppy when things go wrong- I've mentioned that I got away lucky from that attempt, and I do not doubt that statement. In lieu of this, however, I should probably experiment around a little bit more with carrying a Reraise Earring around to see how it feels.

Finally, feel free to leave me a commentaru if you see any other areas of improvement/interest!

1 comment:

Jynx said...

I find it outstanding you can do this solo, Oshi tried it today and it didn't end well.