29 April, 2007

Shattering Stars- WHM

I decided to quit WHM, this time for good. Not that I have anything against WHM- after all, it was my first serious job, and I took it all the way to WHM62 before switching over to BLM. It's just that with three mage jobs, one of them was bound to eventually get the boot, and in this case, it just so happened to be WHM.

Literally everything I get called for calls for me to come on either my RDM or BLM. My WHM? Maybe the occasional Raise III here and there. Either way, I have very rarely used my WHM for anything since I actually hit WHM75.

Quitting WHM and selling off all my gear would free up a lot of the money that I have stored in gear, but also free up my Mog Locker which I need if I am to pursue other jobs (seeing as how I'm very pressed for space at this time). Just today, I went on a merit party with my WHM, and I was so out of practice, I made up my mind there and then that it was time to move on.

However, before I go ahead and quit WHM for good, there was one last thing I wanted to do:



Beat Maat. Again.

See, in the very, very, very rare instance that I actually level up all my jobs to 66+ and am able to obtain Maat's Cap (yeah, right!), the last thing I'd want to have to do is to revisit all my jobs again, repurchase gear, etc. just to fight Maat.

The WHM Maat fight is primarily won through endurance. I wasn't quite sure what exactly the alternate win conditions were, although supposedly it hovers around just being able to survive five minutes, or healing yourself for a certain amount. In either case, after farming Goblin Alchemists up in Cape Terrigan for about half an hour, my first attempt was a flop, mostly because I had no idea what to expect. Maat was hitting me quite hard (about 100 damage/hit), and the jig was up when he Combo'ed me for the kill.

Some more extra reading into the fight gave me the idea of damage mitigation instead. Thankfully, such items for WHM are very cheap, and so, armed with this extra knowledge, I went to the AH and picked up a few items, giving me the following gear setup:



Food: Shallops Tropicale

Main: Terra's Staff
Ammo: Fortune Egg
Head: Healer's Cap
Neck: Memento Muffler
Ear1: Insomnia Earring
Ear2: Medicine Earring
Body: Noble's Tunic
Hand: Blessed Mitts
Ring: Phalanx Ring
Ring: Medicine Ring
Back: Aurora Mantle
Waist: Hierarch Belt
Legs: Healer's Pantaloons
Feet: Healer's Duckbills


The rationale was to maximise VIT, DEF and damage reduction, which explains most of the choices I made. Of particular note is the Medicine Earring, whose -30% damage reduction triggers upon <50% hp. Combined with the Terra's Staff, it's a straight 50% damage reduced.

Note that I kept this setup even when casting Cure spells (i.e. with a Terra's Staff). I figured that the extra +Cure potency from the Medicine Ring and Noble's Tunic would make up for the loss from not equipping my Apollo's Staff.



This particular setup worked very well for me. I only needed to use one Yagudo Drink to last the entire fight, and although it was cutting things close, I still had Benediction available should the need arise. Essentially, all I did was tank Maat and lasted him out with a combination of enfeebles (Slow and Paralyze are very important!), Regen IIIs, cures and Flashes.

For the record, my battle log says I cured myself for a grand total of exactly 3000hp. I'm not sure how accurate this is as far as alternate win conditions go, although admittedly the number is strangely, well, round.

With that, I finally drew my WHM career to a close. I promptly sold off my gear, and am waiting to decide what my next move will be. Chances are, it might involve that Red mage's testimony that's been sitting in my Mog Safe for some time now...

24 April, 2007

More sea farming...

It's been about 5-6 weeks since my last entry. As promised, I haven't quit the game (obviously), but to those still active in-game, you would have noticed that my playtime has been drastically cut. ; ;

What little time I've been able to squeeze out of my playtime thus far has been towards upgrading my Black Mage some more, for reasons I briefly detailed out in my last entry.

To be quite frank, my BLM gear leaves quite a bit to be desired, particularly for someone slowly gearing up for (light) endgame activities such as myself. Last time around, I worked on getting my Rairin and Hyorin Obis, as well as my Relaxing Earring. Now, I decided to work on another Obi- Anrin.



The Anrin (Dark) Obi requires seven Aern Organs, which proved to be even more of a pain than say, ten Phaubo organs. Part of this is because of the low drop rate, part of it is because the damn Aerns reraise, part of it is because the damn Aerns link with one another. -_-

Admittedly, I could have farmed the Aerns outside in Al'Taieu, but I figured I might as well get some xp for my troubles, so I decided to take on the Eo'Aerns inside the Grand Palace of Hu'Xzoi instead. The advantage is that all the Aerns here are VT, reaping 240-300 base xp/kill, but all the Aerns here also have a chance of dropping the HQ organs, needed to pop Ix'MNK.

I camped in the western room from the entrance- the start point of the escourt for CoP 8-2. Frankly speaking, either the western or eastern rooms would work, but I preferred the western one, since the Aerns that spawn in the western room are either WHM, BLM, DRK, RNG or WAR. Three of the jobs are Aspirable, while the RNG has (noticeably) lower HP, which is a lot easier for me to handle solo, than say, DRGs.

Things get tricky when links occur, although a quick Sleepga followed by a dash back to the entrance of the Grand Palace easily fixes that. The problem is that because all four Aerns roam across the entire hall, it can be quite trying to safely kill an Aern without any of the other three linking. Especially when it Reraises.

Reraises are more of a time sink than anything since although you get xp for the first kill, nothing will drop. The problem is, you're out of mana so ou finish it off with a dance of Sleep II, resting and nukes while you can. All while trying to avoid links again. However, the main problem I had with Reraises was that it threw off the respawn timer making it difficult to predict when to expect the next Aern to pop. A solo BLM can just about clear all four Aerns within the respawn timeframe, but with Reraises thrown into the mix, it gets difficult to anticipate.

In any case, as I mentioned, the droprate is terrible. In the time it took me to get my seven Aern organs, I had racked up some 40,000 limit points. -_-



Of course, in a rare occurance, stuff like the above happens, but I only saw a double drop like that occur once. >_< Fortunately, I have three HQ Aern organs for my troubles. My next step would be to get the squid organs and tissues (I only got one T_T) and see if I can find people to help me out with Ix'MNK. ^^

16 March, 2007

{/goodbye} again. -_-

I understand it's been nearly a month since my last entry. It's not that I haven't been playing- I have been, but rather, the writer's bug hasn't bitten me, or nothing significant has happened that has made me want to write.

Two rl friends are back in the game, and are currently working on what will hopefully be a BLU75 and SAM75. On my side, I've been focusing on my BLM, given that we plan on working together as a casual-ish endgame LS of sorts, and I'm probably going to be the resident BLM around.




Thus, the sea farming. I finally got around to getting my Ice and Thunder Obis, as well as my Relaxing Earring, and I have to say, those organs were a pain to get. I actually solo'ed some 30,000xp just trying to get those organs, if that was any indication. >_<

Fortunately, all you have to think is "organs first, xp is a bonus," and things become a lot easier to stomach. It's actually easy to solo in sea as a BLM once you're used to things- not as good xp as, say, Puddings, but remember, organs first, yeah? ^^

I've also made some recent discoveries including finding out the convenience of having a PLD tank around as Seraphpdh and I duo'ed a few Euvhis, simply by him standing in the middle, covering me while I had 15 seconds or so of nuke heaven to kill the offending flower/spider/pot/whatever. It was fun. :)

Unfortunately, I'm going to have to take another extended break now. Unlike my last break, where I planned on quitting for good, this time I'm not planning on quitting, but also cannot say when I will be back. I know it will probably be at least six more weeks before I get back, and even then, I will not be able to play with any real frequency.

All I can say is "we shall see how things turn out." Wish me all the best of luck!

22 February, 2007

Dynamis-Xarcabard Interloper

Okay, so I haven't been updating much. That's not to say that I haven't been playing- although I think the picture from the last post should've illustrated that point clear enough. ^^ It's just that I haven't really done anything significant enough to write about.

Sure, I could write about how I've been meriting some more, gotten 3/5 Yigit pieces, including my plan for "Breaking Morale," but with the way the FF community at large has gone on, this information is readily available elsewhere, and really, I think I might actually be quite behind on the curve. >_<

But at least this is something I can write about:



It sure took me long enough, but I finally saw the Dynamis Lord go down, and got the spiffy "Dynamis-Xarcabard Interloper" to add to the collection of titles.

Explorer II went in with 44 people, with the main objective being the Dynamis Lord. I actually didn't really want to come along for the run, but Kitsume eventually convinced me to go along, if only just to help kill the Dynamis Lord. My relationship with Explorer II is not as strong as it used to be, thanks to me moving back to the opposite end of the planet (thus, dreadful times for our runs) and my "quitting" led Lostman to delete all records of my points with no backups.

So suffice to say, there's not much I have left with that linkshell. -_-

Likewise, I wasn't terribly happy joining the run. After all, I just lost all my points, and would lose another four hours worth of sleep on top of that just by attending (I've griped about the ridiculous amount of time Dynamis takes on several occasions). As you can tell, I ended up going anyway, although I was tired, sleepy, and very, very cranky.

The journey up towards Castle Zvahl Baileys was rather uneventful, sans me accidentally MPK'ing the entire mage alliance when I accidentally stepped too close to the "Wall of Eyes." It was pretty much standard fare, although I did notice that we picked up a few tricks, such as time-nuking said Wall of Eyes down by just nuking an eye one-by-one. That way, the accompanying Demons will spawn, but will not aggro if done correctly, and is a quick, painless way of getting past them.

Of course, until I MPK'ed the alliance. But enough of that.

In other news, we went 0/15 on the Xarcabard NMs (as usual), although we did pick up yet another Summoner's Horn (/wave Nivaud) en route to Castle Zvahl.

Fast forward a little bit more, we have all ten dragons down, and dispatched Ying and Yang flawlessly by whittling both down to more bite-sized HP chunks before dispatching both of them with a volley of Blizzaga IIIs. It went so smoothly, even the same BLM's Blizzaga dealt the killing blow to both dragons, and before long, we were sitting outside the entrance rearranging in preparation for the showdown against the Dynamis Lord.

We had seven RDM/DRKs to Chainspell-Stun the Dynamis Lord, with a generous amount of MNKs and BLMs for damage. An obligatory THF for Treasure Hunter, a few Rangers for the "Ranger death combo" and a few support mages to round it all up.

Unlike my last attempt against the Dynamis Lord, we fought on the slopes leading up to the entrance, rather than on the very bottom. A Ranger would pull via Shadowbind, and run past everybody, where the first group of RDMs would then hold the DL in place while everybody else unleashes hell's fury not seen since the Snoll Tzar.

For some reason, this fight went incredibly smoothly. I didn't see any Oblivion Smashes, nor did the DL get to make his clones, in fact, he just...stayed there (Chainstun, d'uh). It actually went by so smoothly, only one RDM died, and we were left scratching our heads as to why we had so much difficulty with the fight previously.

But in any case, it was a very nice, clean victory. Congratulations everybody! :D

On an unrelated note, you may notice the rather turquoise squares that dot the landscape in the picture above- something's happened to my graphics card, I think. I'm not sure exactly what, but removing and reinstalling the device doesn't fix things. It could very well be the FFXI files itself, but I don't think that's the case since some other games on my computer (e.g. POP:T2T) also show minor graphic errors, although nothing as major as this.

Does anyone have any ideas? ; ;

15 February, 2007

I haven't quit either!

...I've just been preoccupied with other things!


*CHOMP!*

01 February, 2007

Dawn.



OMG, The Empyreal Paradox!

OMG, I'm finally done with CoP!

Despite the majority of us at TrueRune being unable to organise anything cohesive together, when things click, they click.

Since TrueRune attained Al'Taieu access all the way back in June, it has taken us about seven and a half months for us to finally get together and complete the last chapter of CoP.

Of course, we completed that last chapter in two weekends. >_<

Anyway, the TrueRune "static" at this point basically consisted of just myself, Chummy, Akanea and Saoirse. Seraphpdh had gone on to completing CoP while I had "quit" the game, and Tumble had also left the game.

We tried looking up our friendlists to see if anyone was willing to help us with 8-2 and 8-3, but the sheer length of the missions was a major turnoff for everybody.

Except one.

Enter Saintjust.

Like myself, a {Tarutaru}{White Mage}, he also needed to complete CoP from 8-2 onwards, and we quickly picked him up for 8-2. Figuring since we were only going to do 8-2 at that point in time and it was only escourting a bunch of Quasilumins around the Palace, we just went with the five of us,

NIN, SAM, BLM, RDM, WHM.

I came RDM/BLM, since I figured we needed to shore up a little on our offensive power, but boy I should've come /WHM instead, or at least BLM/WHM. While the mobs weren't exactly spamming status effects, there was enough Silence to make things irritating, and everytime Akanea and Chummy skillchained to make Dark, I wish I were BLM so that my MB would actually, y'know, finish off the mob instead of leave it at like, 10% health.

Of course, I corrected that for 8-3 and came BLM/WHM. Blade: Ku → Tachi: Gekko for Darkness, MB 2x Blizzard IV/Freeze II for the kill!

I have to admit, although 8-2 and 8-3 did take as long as most people said they would (roughly 3 hours each) they weren't nearly as hard as I thought they might've been. In fact, I felt they were rather easy, with the only tricky bit being dodging spinning pots (of which, I am not joking when I say we were initially incapable of sneaking past. -_-)

I shant really go into the details of 8-2 and 8-3, other than the fact that by the time we were done with 8-3, everybody in the party finally managed to get that spinning pot thing worked out, except for those in the Garden that spin really quickly against you. I don't think we ever managed to sneak past one of those. >_<

One of the reasons why we took so long though was our insistence that we get the map for both places, which as you can tell, isn't exactly the quickest of things to do. Speaking to Quasilumins from all over the Palace of Hu'Zxoi was bad enough, especially one that had to be done in the middle of an escourt, although I guess it strengthened our resolve a bit when it came to getting the map of Ru'Hmet, which involves climbing all five towers.

Fortunately, actually climbing said towers is rather quick and painless, and easily done with a few Sleeps/Binds here and there.

As the five of us were getting the Quasilumin from the last of the five towers, Fishura decided to come along, and from there, the party became 6,

NIN, SAM, RDM, WHM, BLM, BLM.

When it came to the gauntlet, we ended up just saccing to it while Fishura took the "easier" way through, having already completed CoP himself, and the final pots BC wasn't nearly as hard as we thought it might be. Of course, I guess when you have two BLMs, the pots go down quicker than normal.



Blade: Ku → Tachi: Gekko for Darkness, MB Blizzard IV + Freeze II killed one BLM pot.
Meikyo Shisui → solo Fragmentation, MB Thunder IV + Burst II killed the other BLM pot.

As the usual strategy goes, we wiped by the south door, reraised, rested to full recovery, slept one of the last remaining RDM pots, went all out on the other (toss in a Benediction), and the last was a piece of cake. Pots done!

After the last supposedly "hard" BC was over and done with, it was almost as if an unspoken revelation swept over us- we were very nearly done with CoP.

All that was left to do was the fight against Promathia himself in the coolest BC zone in the game- the Empyreal Paradox.

Of course, we weren't really sure what to expect. We heard he wasn't all that difficult, but we were in a funky setup with no medicines or supplies. Fortunately, Fishura assured us we could take him down easily, and so we just went straight into the Empyreal Paradox and comfronted the big P himself.



And yeah, he went down pretty easily, too. ^^

I have to admit, the Empyreal Paradox was every bit as spectacular as I thought it would be, and finally being in there myself after hearing other people tell me about how cool it is and seeing other people's screenshots, was really satisfying for me.

I kind of wish Promathia were much much harder than what he is- the way the fight goes right now, it is practically an anti-climax to the whole CoP, given some of the other fights you've had to go through along the way to get to this point.

Still, it's a ridiculously fun fight though, with a lot of running around, kiting, and watching NPCs own other NPCs (Prishe ftw!).

That, and you can Raise Prishe! No weakness, either! XD

It had been a long road, but it's finally over. I'm done with CoP. Congratulations, TrueRune. ^^



That, and I finally have my Tamas Ring. :)

Of course, now with CoP over and done with, I wonder what I'll do next...

But on an interesting note, Saintjust apparently had a bit of a starstruck moment as we were doing 8-2. It seems I'm more well known than I thought- he took screenshots of him doing CoP with me, and showed them off to his friend...

Tuufless's ego rises 0.1 points. XD

28 January, 2007

16-24 Bludgeon, Blastbomb, more spells, xp!

Warning: Very long post!

Thus far, I've enjoyed BLU quite a bit, and someday, I worry that my THF subjob will eventually get left behind in the dust as I focus more and more on BLU itself.

I like the solo playstyle thus far- I haven't really had any pressing need to go xp, given that much of the xp I get comes from, well, actually trying to get my spells in the first place, so other than the odd streak here and there, I haven't really thought to myself "hey, y'know, it's time to get a party."

In any case, I leveled up from BLU16 all the way to BLU20 so far. There are several stories to tell, so I'll separate them into their appropriate sections:

Getting Bludgeon:
Bludgeon is one of the more powerful spells a BLU can use in the earlier levels due to its high damage output. I have to admit, before ToAU, I didn’t really know this mob TP move even existed, probably because nobody fights Cardians on any regular basis (except maybe for the various Windurst missions.)

In any case, after completing the Level 16 set of spells (Sheep Song, Healing Breeze, Helldive) I decided to move on and start working on collecting the Level 18 set of spells (Cursed Sphere, Blastbomb, Bludgeon). Off the three, I felt Bludgeon’s the most important, and so set out to get that one first.

Everybody knows that Cardians are found inside the Horutoto Ruins, but just where inside the Horutoto Ruins are they?

This is probably basic knowledge to anyone from Windurst at least, but the Horutoto Ruins is a series of disconnected areas. There are six entrances throughout the Sarutabaruta region that leads to a part of the Horutoto Ruins, and as you might suspect, none of them are connected to one another from the inside.

After getting Myoha, who was leveling his RDM20 to come help me locate the Cardians, we eventually found it tucked in a section of the Horutoto Ruins leading up to the Windurst 6-1 mission, entered from the Southwest tower of West Sarutabaruta.



The Cardians found in this section of the Horutoto Ruins start at the “Too weak” Two-series, and scale upwards. For me, a BLU16, the Four-series were DC, the Five-series were T, and I stopped looking once I hit the IT Six-series.

The good thing about Cardians is that they have a grand total of two TP moves- Deal Out, and Bludgeon, so actually getting the Cardian to use Bludgeon (so you can learn it) is very easy. The only problem I could think of is that Cardians, being Arcana, aggro to both Sound and Magic, and they link as well. The rooms are a little cramped though, but fortunately, Myoha could pull with Silence (to avoid links due to other mobs pathing into the first mob while it’s casting), so we went by with no links whatsoever.

It only took three Cardians (who Bludgeon’ed) for me to learn it myself. ^^

Then, it was onto the next spell...

Getting Blastbomb:
Blastbomb was the "Level 18 spell" that worried me the most. Part of that is because, like Dhalmel, Orcish Warmachines have quite a number of various TP moves, although slightly less than a Dhalmel. That wasn't really my main concern though- the problem was just where to find Orcish Warmachines plentiful enough to keep on killing them. It's one thing to have to hope for the correct TP move, it's another thing when there is only one or two copies of the mob around!

Fortunately, I found a spot in Fort Ghelsba that had five Orcish Flamethrowers for me to try and get Blastbomb off.

As a BLU16 though, the Flamethrowers all checked Tough. The problem was that I needed to clear the surrounding area of Orcs which would link with the Flamethrower once I pull. In addition, all the orcs were EP-DC, so I'd still risk aggro, thus needing me to clear the place out before engaging the Flamethrower.

It took a while, and in fact, I dinged BLU17 in the process of clearing all the Orcs out. After I had cleared a section, I'd then rest to full, buff up, and engage the Orcish Flamethrower. I killed a few without successfully learning Blastbomb, and things got dicey once in a while when I'd accidentally get a link on me.

For the record, Orcish Flamethrowers have an 8-minute repop timer.

I died here once, conveniently after my scroll of Reraise wore, so I had to troop all the way back here again. However, since xp wasn't my main priority, I stopped by the Ru'Lude Gardens, and contacted my NPC Fellow, Yufafa, set her to "Healer" mode, and we were off!

Having a helping hand made it easier, to the point where we could venture further into Fort Ghelsba, where I found even more Flamethrowers awaiting. This led to me wandering up and down the following route:



Flamethrowers are marked in red crosses, and I went up and down the darker red path.

Thankfully, after figuring out this path to follow, my Blastbomb was not much longer. ^^

Getting Cursed Sphere:
Cursed Sphere was the last of the "Level 18" spells, and I already had plans on how to get it. The obvious way would be to join a Dunes party and learn it off the Damselflies. As a BLU17, I would be on the upper range of the flies, and sooner or later, I'd learn it.

Unfortunately, that meant actually joining a Valurm Dunes party, which is probably akin to having your eyeballs spooned out by a pack of...nevermind

Anyway, no dunes for me.

Instead, I headed over to the outpost in the Meriphataud Mountains, where there are plenty of Crane Flies around. All the flies here conned Tough to me, which meant I could solo them, and lo and behold, I learnt Cursed Sphere off the very first fly. ^^

On a side note, because I was not yet Level 20, I couldn't ride a chocobo out yet. It had been a very, very long time since I last walked the Sauromugue Champaign. ^^;

Solo leveling & getting Blood Drain:
Since I was in the Meriphataud Mountains as a BLU17 and had all the spells until 20, it was time for me to xp!

Once again, I could’ve xp’ed in the Dunes. But why pull your teeth out when you can solo Worms instead? ^^

Seeing as how I was just in the adjacent zone, I decided to walk down to the Tahrongi Canyon, and from there, hit the Maze of Shakrami. All the Maze Makers still conned Tough to me, and using more or less the same tactic I’ve been doing thus far, I found I could comfortably kill two Worms (getting Chain #1) before having to rest.

Thankfully, nobody else was in the Maze at the time soloing, so I had free reign to all the Maze Makers, and kills were netting me anything between 140xp and 200xp. I tried seeing if I could conserve my mana so that I had enough for Chain #2, which I did once- I killed a third worm for Chain #2, but that left me with exactly 0MP and 4HP with a Rasp on. Not good news. -_-

Eventually, I leveled all the way up to BLU19 here alone in fairly short order. I know solo’ing is sometimes a pain, and I can’t stand leveling up my THF solo, but when everything you fight is T, it kinda feels like a Dunes party anyway. Once I hit BLU19, a few Maze Makers started checking Decent Challenge.

It was time to start thinking about the two Level 20 spells: Blood Drain and Claw Cyclone.

Chances are, the developers over at SE were thinking of somewhere else to get Blood Drain from. Giant Bats use Blood Drain, which pointed at the various Combats flying around the Maze of Shakrami. Most of them conned VT to me, but to my delight, I noticed that a few of them actually conned T!

Of course, that meant that they were “high-T” so I’d go in fully buffed and engage them like I do everything else. I’m pretty sure that Blood Drain isn’t the only TP move the Giant Bats have, but the first one I engaged used it, but I didn’t learn the spell. However, I got it on the second Bat. ^^

After that, I warped back to try and get my last “Level-20 spell”- Claw Cyclone

Getting Claw Cyclone:
I didn’t really bother looking up Tigers when it came to Claw Cyclone- I knew the weakest ones would be in the Jugner Forest, so I just headed straight there myself after bumming a Teleport-Holla off a friend.

You can imagine my dismay when the first Tiger I came across checked as “Incredibly Tough.” -_-

A quick look online also revealed that the Jugner Forest tigers are the weakest in Vana'diel, too. ; ;

Thankfully, the tigers here were like the Combats back in the Maze of Shakrami- I just got unlucky with one on the high end, and I found some Tough Tigers just a little bit further into the Jugner Forest. Thankfully, it only took two Tigers to learn Claw Cyclone- both of them used it. Seeing as how I went /WAR at the time though, looking back, I'm quite glad neither Tiger used Roar- I wouldn't know what I'd do then. >_<

Getting Poison Breath:
I got help from Motoka, a friend of Lostman's- I actually didn't remember her at first, when we played, we were busy farming Sacrarium for Subligars, and since it was a Japanese party, that's how I remembered her.

In any case, I was shouting in Aht Urhgan Whitegate for a Teleport-Dem so I could head down to Gusgen Mines to learn Poison Breath from the Bandersnatches there, and Motoka replied. Only thing is, she replied in English, so I hadn't the foggiest idea who she was. >_<

So then she reminded me, and the ever-recognisable Japanese "^^" gave it away. That at least set some things straight. >_<

Anyway, Myoha and I went down to Gusgen to try and duo Ghouls and Bandersnatches. Theoretically, I thought we'd pwn down here, since both Head Butt and Bludgeon are classified under Blunt damage, which skeletons are weak to. Unfortunately, I underestimated Undead's low HP aggro.

We killed one Ghoul with no problems, but the second Ghoul brought me down to yellow HP. That got the attention of a BLM Ghoul, and an Aeroga later, I died. :(

Fortunately, Motoka came to the rescue again- after I homepointed, I asked if she could give me another teleport. Not only did she give me that, but she also offered to help get me Poison Breath!

We basically ran around the "circuit" on the top floor of Gusgen Mines- there are a number of Bandersnatches along the way, but actually getting them to use Poison Breath was bad enough. Eventually though, they gave in, and I think after about 30 minutes of running around or so, I finally got that spell.

Getting Soporific:
Initially, I was planning on heading down one of my past Carpenter's Landing camps and connin...er, convincing an xp party to level off the flytraps there. Unfortunately, a quick check of the area revealed that the flytraps are slightly higher level than the Diving Beetles and Shriekers which make up the usual xp mobs, so a party there didn't really look very enticing, particularly if people aren't used to combatting Sleepga effects.

As I was looking around for people I could possibly duo with, I noticed another Blue Mage looking for a party. I asked if he had gotten Soporific yet- he hadn't. I then proposed we go and duo flytraps to try and learn the spell. As it turns out, the flytraps in Carpenter's Landing in the area directly connected to Northern San d'Oria were all DC-EM to us, which was just perfect. There weren't too many flytraps, maybe four or so, but on a five-minute repop, there wasn't all that much waiting around to be had.

Unfortunately, Soporific also turned out to be one of those spells that's just a pain to learn. Flytraps don't have that many TP moves, but for some reason, we just could not seem to learn that darn spell. Of course, with two BLUs at it, it would only be a matter of time, in this case, about 45 minutes or so?

The good part about trying to learn Soporific here is that you are also right next to some EP-DC Land Pugils, which brings me onto...

Getting Screwdriver:
...Screwdriver.

After both of us learnt Soporific, we turned our focus towards trying to get this spell even though at the time, we were only BLU22 and Screwdriver only becomes active at BLU26. Unfortunately, as seems to be the trend, we didn't learn it in the end, despite seeing it a few times amongst whatever Land Pugils we killed.

Thankfully, at least Screwdriver shouldn't be too difficult to get, after all- I could just join a few xp parties that fight Greater Pugils and I would've certainly learnt Screwdriver by the time we were done, right?? :P

Luckily, I was then invited to a 22-24 party. Not knowing where to go because Yuhtunga Jungle was packed, I offered Korroloka Tunnel. I felt 24 was too high for the Greater Pugils in Qufim Island, and the Pugils in Korroloka Tunnel are just one level range higher than their Qufim cousins. Alas, the Pugils did not pop as often as I thought they did in Korroloka. Instead, we were relegated to fighting Clippers, which meant that I wasn't going to learn Screwdriver anytime soon. -_-

Sure enough, by the end of the party, I still hadn't learnt Screwdriver. /sigh

After looking mobs up again, I discovered that the Pugils in the Valkurm Dunes would be just the right level for me to solo- all EM-T mobs. Unfortunately, as practically anyone can tell you, you don't really want to go fight Pugils in the Dunes, particularly if you're solo- there are simply too many parties there to reliably grab a reliable supply for yourself.

Fortunately, there's the other Valkurm Dunes, the one that nobody uses- Buburimu Peninsula.

After chocoboing there from Windurst, I was happy to find that the Pugils were the level range I expected they would be. I brought along my Signal Pearl as well, so Yufafa got to join in the action, and we duo'ed some more Pugils.

The problems of this camp soon became apparent, and now I know more reasons why an xp party really shouldn't go here. Again, for references sake, I camped at the beaches near the Song Runes. At night, Bogys spawn too close to the shore, and I actually had to deal with two Tough mobs simultaneously, something which I'm sure I couldn't have done without Yufafa around. >_<

When it rains, it turns out that a Water Elemental also spawns close to camp, and alas, that one killed me. :(

But not before I learnt Screwdriver from one of the Pugils! /joy

BLU in parties:
As you might've been able to tell, I got a lot of solo and duo xp thus far in my BLU career. I'm not sure why, but BLU lends itself very nicely to soloing, particularly at the lower levels, and I had the pleasure of seeing two BLUs in action, effectively stunlocking whatever mob we were fighting, thanks to the fast cooldown on Head Butt (which even damages the mob!)

So other than silly things like soloing a Chain #4 in Korroloka Tunnel, or duoing Chain #5, I have in fact gotten into a few xp parties over this period of time.

The first was when I was BLU19. It wasn't long before I got an invite to a Japanese Level 19 party, and when the dust settled, we were going off as NIN NIN THF BLU RDM BLM. Originally, our plan was to hit the Diving Beetles down at the Sauromugue Champaign, but we forgot to /check the area before heading out and alas, we soon found that the camp was taken.

So Land Worms it was.

Qufim was packed, as always. Parties with powerlevels were rampant (as seems to be the norm these days -_-) and to be honest, it wasn't terribly fun competing with another party for Land Worm pops around the pond.

It was around now that my router also decided to give up on me, and I kept disconnecting, but not before I reached BLU20, before d/c'ing and not coming back.

One thing that I did notice though, was the flexibility BLU had within a party. Because the core of our frontline was more or less the NIN NIN THF, I came /WHM. However, I needed to tweak my spell set seeing as how I probably wouldn't need Cocoon, Metallic Body or Pollen. Given that I would still be in the frontline though, I opted to set Healing Breeze as an option, just in case. Also, it took me a while to recall that I had subbed /WHM, and so could Barstonra- Worms got slightly easier after that. ^^

The other party I had was the abovementioned Korroloka Tunnel party off Clippers and Greater Pugils. Unfortunately, this party was a letdown of sorts. The setup was pretty decent- NIN THF BLU BLU BLM BRD. However, the majority of the party members were 24, close to 25 while at the time, I was still BLU22.

If there's one thing I've noticed about why BLU solos or duos so well is because against T-low VT mobs, you can land your spells reliably, in particular Head Butt. Against IT mobs, on the other hand, particularly ones where I'm on the low end of the party level range, a lot of my spells had no effect on the mob. In addition, a lot of my spells just didn't do anything- Bludgeon would on more than one occasion deal a grand total of 0 damage on a mob.

Of course, I suppose things will change once subbing THF for Sneak Attack comes into play, although another question I need to ask myself is what exactly am I supposed to do? I keep thinking to take advantage of low cast and recast timers, which basically means "spam spells," but as we know spell spammage gives the mob a lot of TP, I'm wondering if I should just be regular melee, chipping in the occasional Head Butt here and there.

I've never actually played a DD melee role (I focus on tanking as NIN and RNG is well, ranged :P) so I really only have my RNG experience to compare things against when it comes to damage against IT xp mobs. Of course, coming from RNG, I'm not terribly happy about my BLU damage, so I'm wondering if I'm missing something.

The other issue is that a lot of the "excitement" from BLU comes from learning your spells. However, my solo'ing Tough mobs to learn said spells, you also get a decent chunk of your tnl bar filled up doing so. I remember dinging then heading off to try and learn Cursed Sphere and so on- by the time I got all my spells, I was about half way to the next level, which was very nice.

Of course, this mechanic will change later on, simply because I will no longer be able to learn spells solo, and the total tnl between levels is too great to really expect me to have made significant progress on my xp bar while trying to learn a spell (and if it took me that long to learn a spell, I would've probably torn my hair out long before that. -_-)

...In any case, as seems to be the trend, I've burnt myself out on BLU already. Maybe someday I'll get the urge again. ^^;

20 January, 2007

BLU13-16, Healing Breeze

One of the things that has been holding me back from leveling my BLU earlier is that, occasionally, you have a bit of a “roadblock” spell- one that you just cannot seem to learn in any effective manner.

For me, that particular spell was Healing Breeze.

The last time I tried, I tried solo’ing the Wild Dhalmel up in the Tahrongi Canyon in an attempt to learn Healing Breeze as a BLU12, but a few deaths later, I eventually gave up with that pursuit.

If memory serves me correctly, I then randomly tried leveling BLU up some more, hitting BLU13 in a Dunes party before the Dunes did to me what it usually does- turn me off leveling up yet another lowbie job.

I resigned myself to killing EP and DC mobs to level up enough so that I could eventually solo the Dhalmel (all of which were Tough mobs to me at this point) myself, until Coejus offered to help me get Healing Breeze.

His method was simple, and something which he claimed he used to help a lot of his friends learn Healing Breeze as well- as a RDM75, round up about six Wild Dhalmel, then spam Diaga over and over, giving each Dhalmel some TP in the hopes that they’d use Healing Breeze. If you paid enough attention, you can then kill said Dhalmel. If your BLU friend didn’t learn Healing Breeze, well, you still have the other five Dhalmels to go.

The problems with Dhalmel though, are twofold- first off, they have a grand total of six possible TP moves (Cold Stare, Berserk, Stomping, Sonic Wave, Whistle and Healing Breeze), so you’re already stuck hoping that the Dhalmel you fight does the correct move. Then, of course, you have the ever-present problem of actually learning the spell after said Dhalmel has been dispatched.



So basically, Coejus rounded up a herd of Dhalmel and started spamming Diaga. However, because of the large number of TP moves, it often became the case that the Dhalmels would die from the DoT without ever actually using Healing Breeze! Of the twenty or so Dhalmel that we rounded up and killed this way, I think only four _ever_ used Healing Breeze. Of course, I didn’t get to learn Healing Breeze off any of them.

I think Gorokai/Nivaud understands my frustrations when he said:
…when it came to Healing Breeze I was killing Dhalmels for 6.5 hours. I lost track of how many I killed after 200…Healing Breeze was THE WORST spell to learn.


In the end, I just decided to try and solo a Dhalmel myself, normally, for xp. I figured I’d get used to solo’ing in the meantime and just chance that a Dhalmel would use Healing Breeze. After all, I was only BLU13 at the time- I still had three levels to go before I could actually use it. For references sake, I was camping by the zone to the Meriphataud Mountains, due to the abundance of Wild Dhalmel within short distance.



It was then that I discovered how absurbly powerful BLU can be sometimes. Each Dhalmel was T, giving me I think between 120-180xp/kill. Most jobs won’t really be able to solo T mobs at this stage, at least, not without meds, but I was doing just fine.

Not only that, but really comfortably as well.

I think Maiev is correct when she said Head Butt is probably the best BLU spell. First off, it’s a very reliable Stun, only missing on occasion. But the things that make it shine are its low level requirement (BLU12), fast cast time, fast recast time (10 seconds!), and as if that wasn’t enough, it does damage, too!

Basically, I found out that, by the time I got through my initial sequence of spells: Sprout Smack, Head Butt, Feather Storm, Wild Oats, Head Butt, the Wild Dhalmel would practically be at half life, and I’d still be relatively untouched. Even then, Head Butt’s short recast meant that I’d keep the Dhalmel stunned quite a lot of the time, and I’d oftentimes emerge victorious with plenty of HP to spare.

Something I also accidentally chanced upon is that by having both Sprout Smack and Wild Oats active, I gained the job trait Beast Killer. Guess what kind of mob Dhalmels fall under? ^^ Between intimidation and Head Butt, solo’ing T Dhalmels really went by a lot easier than I thought it would be.

Only problem still was actually learning Healing Breeze.

Well, it took a while. Three levels worth of xp, in fact. Yes, I actually dinged BLU16 before actually learning Healing Breeze. It took that long. >_<

On the bright side, I then went 1/1 on Sheep Song. ^^

19 January, 2007

Back to Blue Mage. ^^

I've gone through a lot of different jobs over the past two weeks for one reason or another- as someone said to me, "Every time I search for you, you're on a different job."

Thinking back, that's quite true- in the last two weeks, I've xp'ed as a BLM, WHM, RDM, THF, WAR, RNG, SMN and BLU- practically every job I have except NIN.

In that, I came to a few decisions- I sold my Ranger gear after plugging things with arrows just lost its appeal, and Summoner, as pretty as it is, still doesn't excite me in terms of actually playing it, so my Evoker's AF goes back onto a mannequin for now.

What has captured my latest interest (as you might be able to tell), is Blue Mage.

I'm not exactly sure what it is that intrigues me so. Maybe it's trying to realise Maiev's idea of how a Blue Mage should work. Personally, I like what Maiev's written up, so I decided to give it a shot, hence why I started leveling THF up on the side as well.

Part of it is because it's a nice mix between mage and melee, something to fill in my "melee" slot, yet be "mage-y" enough to suit my playstyle. Part of it's because of the solo appeal, when I don't feel like blowing things up with my Black Mage. Part of it's because it still feels that there is a lot about Blue Mage that people haven't really ingrained yet, which is quite probably the main reason why.

See, despite my being around since ToAU's launch, I still have no idea what to do with a BLU in my party. Sure, I've partied with a few before, but the ones I have partied with failed to really impress upon me that "this is what the job can offer." Maiev's guide showing how BLU can go DD, to the point where he outparses most "traditional" DD jobs is a direction that I could take, and it would help to at least give the community a better idea of what a BLU can do, because frankly speaking, I'm still very much clueless.

I remember when ToAU was about to come out and SE revealed the BLU mechanics, it held promise of being the most versatile class so far. The good news is that the promise of versatility at least, so far, is true. BLUs can fill in practically any position in a party, from healer, to DD to tank. However, this versatility also bites it in the back, as most BLUs don't seem to really push themselves, leaving me with a party member that makes me think, "well, now what do I do with this guy?"

Admittedly, partying with Madmartigan back on my NIN when I was doing a Campsitarus run did open my eyes to some of what a BLU can offer- in particular, BLU/WAR is a very nice complement to a NIN, being able to either off-tank with Cocoon, or aiding with Utsusemi: Ichi by stunning the mob via Head Butt.

Last, but not least, the name of the job is "Blue Mage." After having completed the "mage trinity," SE just had to go make a fourth "mage" job for me to level. How typical. :P

In any case, since I've upgraded to the new blogger, I've seen slowly taking advantage of the categorization feature via labels that say, Wordpress offers their users. In doing so, I've noticed that my posts regarding my other jobs are few and far in between, so I've decided to try and change that with BLU.

Yep, I'll go in detail what I did as a Blue Mage, and hopefully, everybody will gain a better understanding of what the job can do. I'm of course, open to ideas and opinions of other BLUs and non-BLUs alike! ^^

Resolve...

I know I've gone through the age-old debate about "what to max, what to max" and for the longest time, my focus seemed to have jumped in between Black Mage and Red Mage.

However, given certain changes of events, I think I'll settle down and go ahead with the original plan: Black Mage.

This is for a number of reasons, mostly personal. For one, I have my Sorcerer's Petasos. ^^ (That's always a good start, by the way. :P) However, in order to really maximise out my Red Mage, I'd need the corresponding Duelist's Chapeau.

There is a catch though. I can no longer go to Dynamis on a regular basis. Like I said, I needed a four month break to set things straight in real life, and frankly speaking, I no longer have the time to dedicate a four-hour stretch to a Dynamis read, yet alone one that starts and ends in the wee hours of the morning. It's a little unfortunate that I never got to complete the Sorcerer's set, missing the Coat in particular, so if anything, I'll probably just join in on Explorer II's "earlier" runs and hope to complete it that way.

At least the hard one's done, thank goodness.

But more importantly, I know I've been called to help on my Black Mage quite a lot, whether it be for random NMs, missions, KS fights or whatnot. In addition, I've taken to soloing in Mount Zhayolm, and boosting my BLM would be beneficial in this respect, not to mention the various Ebony Pudding parties I've hosted over the past couple of days.

As such, I've been meriting quite a lot. I've already noted that I've completed my BLM's Group 1 merits, and have since unlocked Level 1 Freeze II and Burst II. I'd go about getting the others, but I feel the other categories are more important for now, namely my Elemental Magic skill, which I've pushed up to Level 3.

I still don't quite know how I'm going to divine my Elemental and Enfeebling merits. Currently, it's sitting at 3 to Elemental and 2 to Enfeebling, but I haven't decided if I want to go 5-3, 4-4 or 8-0.

See, the problem is, I'm missing a few key pieces of gear here and there that, while I can certainly do without, still bothers me a little bit. Namely, an Uggalepih Pendant, a Sorcerer's Ring, but more importantly, a pair of Zenith Mitts. Like I said, I don't think I can dedicate the time to go to sky, so it looks like I'm out of luck there.

Right now, I'm aiming to complete a set of Yigit for some resting gear, although I certainly haven't been taking Asault seriously. It's nice to do once in a while, but the drive is no longer in me for some reason. Right now, if I were to use up the four passes I have stored up, for example, I'd complete my Yigit Turban, but oh well.

Maybe I'm just getting complacent. ^^ In any case, I've also recieved news that I will have to take another extended break from the game in about two months time, which has really put the crimp on my plans. Oh well, we'll see how things go from there. ^^

11 January, 2007

Brygid the Stylist...Returns!

Since I had cleared the Sacrarium leg of CoP, I had always wanted a Glamor Jupon for my own. For one, it's a very good piece of gear for RDM50, at least for the 8 levels you can wear it until your Warlock's Tabard.

Personally, since I'm past the 50s with my Red Mage, I just wanted it to keep in Storage with the rest of my 50-cap gear, for when I farm Pyrodrakes in Riverne Site #B-01 for Giant Scales when I go to Monarch Linn.

Unfortunately, as many can tell you, actually getting a Subligar nowadays is pretty difficult.

Heck, it might be just me, but without a linkshell, and with all my friends in their own respective linkshells, it's difficult to try and get enough people to come along. Fortunately, Lostman randomly sent me a tell wondering if I was interested in picking up some Subligar, and of course, I replied yes. ^^

He and his group were actually there for THF Subligar, and several copies of it, too. However, because the majority of the THF mobs spawns along the top half of Sacririum, and the RDMs along the bottom half, we literally ran around and around in circles (yes, navigating the maze that many times, too!) killing all the THF and RDM mobs along the way.

The drop rate on the Subligar...leaves much to be desired. But eventually (~2 hours), our first Subligar dropped, and it was the RDM Subligar!



As it turns out, that was the only relevant Subligar that dropped for us that entire night. :( We didn't get any THF subligar, although ended up with a BLM subligar after killing off some Fomor aggro in a freak occurance.

In any case, the obligatory panty shot! :D



Spiffy panties in hand, I went down to see Brygid regarding what new ideas she's got in her head. The workings of her mind leave much to be answered, and evidently, she felt that the way to go would be a Frost Robe and Slops.

The Frost Robe, at least was easy. I just went to Jeuno and picked up a Frost Robe 5k.

But the pair of slops?? None on the AH. Nadda. Zip. Nil.

Oh, sure, Bastok had a pair, but the person there listed it for over 21k, and there was no way I was going to pay 20+k for something only worth 8k at the Jeuno AH! >_< href="http://photos1.blogger.com/hello/133/5715/640/0901%20Fashion%20Disaster.jpg">

/sulk.

In any case, I could put up with the humiliation for a little bit. After all, she _does_ have the Glamor Jupon that I want, so I didn't exactly have much choice. After seeing me in her "genius" (I personally fail to see where), she asked me to pick a garment from her collection. I naturally chose the Glamor Jupon, to which she asked that I bring her a Scorpius Subligar.

Thankfully, I remembered it, and I gave it to her, elicting this response,



"The aroma?!"

What kind of warped Hume girl goes around sniffing panties?! Ewww, I knew there was something wrong with them Bastokans! >_<

08 January, 2007

And now for something completely different...

Completely unrelated to what I've been up to in FFXI, I stumbled across this video yesterday.

Coincidentally, Mark Leung and I actually used to go to the same school together (before he went onto Babson College- he's one year my junior), and it's rather interesting to see what mischief he's been up to since then.



Of course, I'm not sure whether to grin at what he's come up with, or smack my forehead in embarrassment instead. ^^

Nice seeing you, Mark. ^^

The four part series can be found here:
Part 1
Part 2
Part 3
Part 4

Or you can watch them all at once.

P.S: If it wasn't obvious enough, he too used to play FFXI at some point, but on another server as I.

Decisions, decisions.

I find it difficult to find things to write about nowadays. Daily ongoings and the occasional accomplishment just doesn’t really have that kick in it anymore for me to really write about.

In short, in this past week, I dragged some friends from both in and outside TrueRune, and we, with a PLD we picked up on the way, went down to the Quicksand Caves to kill the NM I needed to unlock Savage Blade. I’m not really sure what to think about the whole thing- the feeling of splitting up the group into different parties, knowing that the success of the whole depended on each individual party was kinda neat, but it did make actually getting to the NM a complete pain.

In any case, Savage Taru!



/em gets the Papillions ready! ^^

I find myself in a bit of a rut, which is rather ironic given that I’ve only been back for two weeks or so. Once again, the syndrome of leveling multiple jobs has caught up to me, and right now, I have squeezed in between Storage, my Mog Locker and Mog Safe (and my inventory), gear for my RDM, BLM, WHM, but also more specific gear like 40 and 50-cap gear for my RDM, as well as gear for my RNG, THF and WAR.

As you might suspect, I’m quite out of space. >_<

Incidentally, I’m also quite out of money, too. It just happened so suddenly- when I came back, thanks to welcome back donations and Celestria paying me to synth up her Elemental Ores, I was hovering around the 500k mark for some time. However, the RNG bug bit, and many gear purchases later, and some other impulsive purchases, I find myself with a whopping 50k from which to live on.

I don’t think I’ve been this poor since…I don’t actually remember. >_<

Anyway, those are my two main dilemmas. I’m not actually quite what made me suddenly pick up the bow again. Perhaps it’s the “oh-so-cute” look Tarus have when in RNG AF that I always wanted, although if my SMN was any indication of how things might go, I’d probably just complete the AF set and plonk it on a Mannequin for goodness-knows-how-long.

Right now, the idea of leveling up BLU is appealing to me. To that end, I took up leveling THF, which currently sits at a rather humble THF12. I’m not exactly sure what it is about BLU that interests me so, other than, of course, AF, but the mage-melee mixture is certainly intriguing. Too bad I hear BLU doesn’t exactly get much in terms of invites, probably because most people (myself included) don’t really know what role a BLU fulfils.

Maybe I ought to just resell all my RNG gear and focus on THF for the time being. It’ll do both my Mog Safe and my wallet some good. But then…RNG AF… >_<

31 December, 2006

...and a Happy New Year!

Heh, just barely one week after my return, I've already managed to burn myself out. At least it wasn't all for nought, and I'm glad to see this as fruits of my labour:



Yes, I've finally gotten around to completing my BLM's Group 1 merits. About time too, I suppose.

When I came back, I found myself with Level 1 Ice potency, and a sole merit point to my name. Raising my Ice potency to Level 5 would take another 13 merit points, or 130,000xp, which I got this past week.

I don't think I've ever xp'ed this intensely before- it must be the senses kicking in to make up for lost time or something. Quite literally, when I wasn't in a merit party, I was solo'ing on my BLM, although the more scary part is that I only partied three times during the course of this past week.

It all started out by my dragging a group of people down to the Nyzul Isle to test out the new Greater Colibri camp I heard about. Suffice to say, I kept coming back here as friends kept getting back to me, saying that they, too, wanted to try this camp out after hearing my positive feedback.

Seriously, for something as squishy as Colibri, they chain for 200xp/kill ultimately yielding much better xp than say, Sea Puks. With the correct setup, they practically go down just as quick, too. I was quite surprised at how easy it was to get a pretty good 9-10k/hr rate down here, just sticking to Chain #5s, but another party with some friends from TK completely blew me away. We barely partied for two hours that day, but managed to clock an amazing 18.4k/hr rate in our time there. Definitely something I wouldn't mind again. ^^

Anyway, that should be enough promoting for now. :P

Ultimately though, I had to ask myself just what I wanted to put my merits towards. By now, I'd come to terms with settling down as both BLM and RDM as "my main jobs", and would treat it as such. The only problem is which to merit first.

In the end, despite the fact that ultimately, I think I'd prefer to be thought of as a RDM, I ended up putting my points into BLM instead. Part of it's because I always felt that I should at least finish my Group 1 merits (that, and Blizzard IV's my favourite nuke). Part of it's because I felt I needed to pull my socks up and at least try to close the (noticably large) gap between me and some of my BLM friends. Part of it's because, well, if I wanted to merit RDM, what would I merit first?

At least BLM's Group 1 merits are easy- I personally haven't heard of anyone doing anything other than Level 5 Ice and Thunder potency. But RDM is an entirely different story altogether. Heck, what Group 2 merits do I put for RDM? If anything, I'd prefer to just sit back and wait things out a little more before committing my points to RDM merits, simply because I feel it would be better to further define what my RDM will do in-game before meriting appropriately.

Part of that consideration is HNM. Admittedly, Kaeko's livejournal has gotten my interest, since a lot of it deals with actual strategy, which I particularly dig. I guess this is why I like CoP so much, since when I mean strategy, I mean more than just "throw 36 people at Tiamat + adds". Kaeko (and TK) break down a fight into several different aspects, taking advantage of each in order to maximise their efficiency, and secure a win, which I definitely approve of.

You can see it in my comments about the Airship battle or Divine Might. I like these batles, not because they are cool (although there is that), but because just throwing yourselves in there isn't going to do you any good. In order to come out successful, you need a predetermined plan in mind.

But anyway, should I ever join an HNMLS, I would have to take the other RDM's merits into account, and then maybe we could co-ordinate something together. Of course, I'm still just as wary about joining the HNM lifestyle, particularly with rl picking up, but it's still nice to muse about every once in a while. ^^

In any case, BLM Group 1 merits, complete.



Yes, and about time too.

Have a happy new year, everyone! ^^

25 December, 2006

Merry Christmasu, everyone!

Blatantly taken from Calcula's comic,

Photobucket - Video and Image Hosting

In other words, {I'm back!}

And what better time, too. Merry Christmasu, everybody! ^^

19 December, 2006

I would like a Dalmatica.

I would like a Dalmatica.

I'll be frank about it. Before the release of the Morrigan's Coat, I always wanted a Dalmatica.

However, the idea of staring at a screen for up to three hours, hoping to get a lucky claim just for the chance of getting the drop, doesn't bode well with me, not to mention having to deal with perpetual competition and the ensuing drama.

To some, that is the cost of obtaining said Dalmatica, although really, as Russta put it, it sure looks like a way of aesthetically saying "I've stood in a zone longer than you."

Frankly, I didn't want to deal with all of that, so no Dalmatica for me. I can live with that.

Doesn't stop me from wanting one, though. ^^

My problem with FFXI's system of gear acquisition, for the most part, is that the old system, for god gear, Dynamis drops, and so on, was very binary- either it dropped, or it did not.

Of course, you can make the connection that more attempts = more drops, which is only fair. However, can we really say that a linkshell standing in Dragon's Aery, with more people mashing their Provoke/Dia/Flash/whatnot macros every 30 minutes means more claims than another?

What about those long streaks of "no-drop" days?

Harkening back to Dynamis, I believe it took Explorer II over a year before we saw a Duelist's Chapeau drop for us. But can you really make the argument that we "progressed" towards getting a Chapeau on the days where none dropped? In the meantime, other linkshells were happily getting their Chapeaus with no real issues whatsoever. Is that, for lack of a better word, "fair?"

People like challenges, however, people also like to see progress within that challenge. It is for that reason that I like the various sea gear (Brutal Earring, Loquacious Earring, Relaxing Earring, and so on) and Assault. While a run doesn't give you that coveted piece of gear, it at least gets you quantifiably closer. You are 6 ancient coins closer to completing that earring, or you are 600 points closer to redeeming that piece of gear. Compare and contrast to say, gods, where if it didn't drop, it was "too bad," "FU, SE!" and end of story.

(On a side note, grammar-nazis out there: just what is the correct use of punctuation for the above?)

I really would like a combination of the two systems. Make multiple, associated ways of obtaining gear. By "associated," I mean being able to work on both routes with a single event.

Right now, the Morrigan's Cuffs and Zenith Mitts are competition for one another (assuming all you're after is the MAB+5). People who want a Cuffs won't want to help out with Mitts and vice versa. Another way of putting it is that progress on Mitts doesn't affect the Cuffs. That doesn't really work at all.

On the other hand, (using Dynamis as an example) if you've already got all the gear you want from Dynamis-Jeuno, why should you sit around conceivably wasting your time, instead of perhaps making some progress towards your Dynamis-Beaucedine gear?

What if, (again, using Dynamis as an example) mobs could drop AF2, but you could also exchange a large number of ancient currency for AF2 pieces? That way, everybody would have progressed a little bit further towards getting their AF2. At the same time, gear could drop, so you still enter Dynamis with eager eyes, waiting for that drop to come. So in the end, if the piece of gear drops, great! If not, at least you can logoff knowing that you are at least closer to your goal than before.

I know the above paragraphs will probably draw fire from the crowd that says "You should be there to help others!" Pigs fly and angels sing, but unfortunately, things don't work that way. People ultimately want to get something out of their time committed to an event. If that satisfaction comes from seeing another person get their gear, fantastic. Unfortunately, there is little else other than that.

Of course, there might have to be some other minor adjustments, like making all currency EX to prevent gilbuyers from simply buying their AF, but hopefully you recognise the intention behind such a system.

I still would like a Dalmatica regardless. Now if only there was a way to exchange "hours clocked camping Aspi/Fafnir" into "Dalmatica."

Idle lurking

So, let me get this straight:

Nemain's Robe +
Bodb's Robe +
Macha's Coat +
10 Imperial Wootz Ingots +
10 Imperial Gold Coins

= The only (non-Dalmatica) way for RDM to get a Refresh effect on a body slot.



Aside from the fact that the Robe might look a little bit...odd when coupled with the almighty Chapeau, I'm generally happy that this new piece of gear is around.

Emphasis on the "generally."

I won't go into further debate as to whether Morrigan's Robe or Dalmatica is so-called, "better." Personally, as a Taru RDM, I have an abundance of MP and a shortage of MND, so I would personally prefer the Morrigan's over a Dalmatica.

Really though, I just want to have an Auto-Refresh effect on my gear that lets me wear my Chapeau. :3

The pressing question on my mind however, is just how difficult will this be to get?

If anything, the three pre-requisite gear looks to be drops from Salvage, which seems to be ToAU's version of Limbus. I'm rather happy that Salvage, like Limbus, is an alliance affair (read: not basic Dynamis), and hopefully, completing the Morrigan's Robe will be a challenge.

That's right. I don't want the Robe to be easily accessible.

Take a look at the Walahra Turban. In exchange for 1,000 Imperial Bronze Coins, you have an unrivaled 5% Haste. It's a very nice piece of gear, admittedly, and put the 'ol Panther Mask +1 to shame.

Unfortunately, it was because it just cost 1,000 coins to get (not like people don't xp in the ToAU zones), that now, everybody has a turban, and really, there's little excuse not to have one if you have a job at 75.

Basically, the Turban is a "compulsory" piece of gear.

Trying to balance out player demand and supply for gear is always a tricky business, particularly if said gear offers something unparalleled or unique. In the Turban's case, 5% Haste was the most haste you could get from a Head slot, and with it being so easy to obtain, everything else (*cough* Panther Mask +1 *cough*) bit the dust.

I have similar fears with the new gear that was released this update.

Given the description of Salvage, it doesn't look like the new gear will be easy to assemble, so at least that's one worry down. However, it doesn't really address one other concern that I have from the new gear:

It almost renders "older" gear obsolete.

From a marketing perspective, I can see why they're pushing ToAU gear. After all, they want more and more of their player base to pick up their new content. However, notice a lot of the new ToAU gear is so good, it quite possibly challenges god gear in terms of quality.

I may be wrong in saying that, after all, I'm not familiar enough with god gear drops to make such a statement with certainty. But for example, notice that a Morrigan's Cuffs already makes the Zenith Mitts look rather tame, unless you really want that extra +25MP from Zenith *cough* Galka *cough*.

However, it's also interesting to note that (perhaps quite by coincidence) mages still have a reason to go after Genbu, as the Zenith Mitts +1 outclasses the Cuffs in the +MAB department. Not that we're likely to see any Zenith Mitts +1 anytime soon, but the point is that there's still that possibility to keep Genbu breathing (albeit, in a rather twisted sense.)

The problem with continually pushing gear upwards is that, after some time, your in-game mobs, whether they be normal mobs or HNM get easier since they generally don't improve themselves, or so to speak.

The other issue is that no matter how much gear is around, only the very top tier actually matters. Adding more gear simply obsoletes others, and with little being done to spice up the older zones, I wonder what will become of them.

15 December, 2006

Look familiar?



See title. ^^

rawr~

27 October, 2006

Two months later...

They say that in art, one must know how to paint, how to mould clay, or how to wield the blade to create one’s latest piece. That being said, people often forget that one must also know when to stop, when said piece is finished and done.

There’s always something that can be improved on, something that tugs at you saying “this isn’t quite right!” After some time though, “fixing” things loses its point, and worse, you run the risk of making the piece look overworked.

It’s as if you tried too hard. Ever seen those girls on the street with overdone makeup? It’s like that. Less is more sometimes.

There are plenty of other places this idea can be applied to elsewhere in life, in work, in love. The trick is finding that spot of balance and harmony, and I’ve always tried to live up to that principle.

Anyway, I digress.

The point is, sometimes, it is just time to let go. I know my last two posts have contradicted one another, but as time goes on, I feel that maybe my FFXI career really is good and done.

Were there goals in-game that I wish I could’ve completed? Plenty. But given the vast world that is Vana’diel, trying to accomplish everything is too much.

My last post was inspired by a spark of inspiration, an idea that I thought held promise which I could develop. It sounded like such a good idea at the time, but when it came down to things and I did my research, alas, the signs were all “no-go.”

And “no-go” it was.

Given my capriciousness over the last couple months, I don’t really want to say for sure whether this will be my final goodbye, or whether I will ever return to Vana’diel. Things move on, and as the toils of real life throws more and more stuff at me (and believe me, life is throwing two very big monkey wrenches at me at the moment), I’ve come to realize that really, perhaps it’s time to just draw a close to this chapter and start working on the next.

You can probably guess from my tone that prospects of my return are rather bleak (*cough* emo *cough*), and should I never return, then so be it. I have fond memories of Vana’diel and really, that’s good enough for me.

I still read people’s blogs from time to time (although I really wish some of you would update more!). It’s nice to see how other people are doing, even though I am no longer part of the same experience.

In about three weeks, my Content ID will expire and if what SquareEnix says really is true, then Tuufless will be deleted, and things will finally have some closure.

On a final note, sometimes I can’t help but wonder what it was in-game that finally did it for me. Most of us have that one big goal that we look at and say, “When I get this done, I can quit the game, happy.” It’s funny that oftentimes you don’t really know what said goal actually is until you complete it. I, for example had big dreams of my own- solo Charybdis, get all the good gear from Assaults, complete CoP, explore all the kooky campsites across Vana’diel…



…But in the end? Maybe I should just have never gotten that hat. ^^


P.S: Oh, and as for that project I was working on? It’s finally completed to the point where I feel it is ready for public consumption. Check it out here.

24 September, 2006

One month later...

Strawberrie said:
Celius's first rule of quitting states that if you tell even a single soul about it... you will return.

See you soon, Tuuf. :o



Oh gawd dammitaru, Celius. -_-

It's been a little over a month since I "officially" quit the game, and to be honest, I really thought I would be gone for good. I was planning on saving my gear, just in case I decided to come back, but changed my mind at the last minute and gave everything away to those who showed up at my "farewell" gathering, just so that I wouldn't come back.

After I did my "final" /logout somewhere in East Sarutabaruta, I went on to cancel my Content IDs and uninstall the game.

Yes, I was that determined to put this chapter in my life behind me. >_<

As Strawberrie put it, at the time, it probably was for the better. I had ust graduated from college, and since returning home, I had idled away 2+ months at home, playing FFXI and living off my dwindling savings, and basically being an all-around leech in the family. I was determined to put an end to that. Really.

And I suppose it worked. I got onto the jobhunting bandwagon, and am now interning at an advertising agency, as well as looking at a possible lecturing position over at one of our local polytechnics.

It's been kinda nice, but boy, I hate the working life. It could just be that I'm in the wrong department (I'm currently stationed in account servicing), but the workload is high and the hours are crazy.

9-to-5? Hah. Try 9-to-9. (Or even 9-to-11, as I did once. -_-)

That, and just sitting down at my desk felt so awfully draining. I barely even felt alive during the day (and I don't mean in the "I'm exhausted" sense), with little human interaction other than taking orders from my superiors. I need out. Sooner, rather than later.

I know those of you out there already working are probably snickering at me right now, seeing as how I can't take this kind of stuff, but in all honestly, I do not want to be stuck in this kind of life for any length of time. And so, I started thinking about other ways to go about things. What I could like doing.

Yeah...just what do I like doing??

I liked teaching, and I liked writing. That much, I guess should be obvious based on the three blogs that currently make up "The Bloggaru Network"-- I like taking my experiences and helping those who would find themselves in a similar situation. To explore this avenue, I decided to take something that I already knew and liked and running with that to just see what happens. Guess what I decided to use as a base. :P

I've already thought up plans on what I could try and do. I'm aware that over the course of this project, I may upset some people and step on some toes, but it's a risk I guess I'm going to have to take.

I don't know where this will go. I will have to ask plenty of questions, and seek plenty of answers. Hopefully I'll have everybody's support.



So if you just glazed through all of the above, don't worry. The big news is, I'm planning on returning sometime. Only as of right now, I can't say exactly when.

More to come soon, but the taru will be back! ^^